Wednesday, November 27, 2013

Phase Craze: Intro and Deployment

Hey everyone. For a while now I've been wanting to write a series of general tactics articles concerning each of the turn phases and the deployment phase in Flames of War. Having been influenced by the math-wizardry of Eric Riha I have definitely developed my own theories about how best to exploit each one of the turn phases in Flames of War, and how to tailor that philosophy to the goals of different armies.

In this article we will explore my general philosophy and then delve into the basics of deployment, which won't take as long to explain as movement, shooting, and assaulting (although its importance is no less critical to victory than any of those phases).


"Which table quarter should we choose?"

Friday, November 22, 2013

BatRep: German Panzers vs. Brits in Counterattack

Hi everyone, I know it has been a while since my last post but work and vacation have left little time for our great hobby. Luckily I was able to get in a game the other night against my previous opponent, who was looking for a rematch after having me on the ropes in our last battle. We played a 1650 Late-War game, and I wanted to really try and challenge my army. Since my opponent has Crocs he becomes auto-attack, which can really knock my army off balance in missions with Mobile Reserves, or missions with screwy deployment zones. So, we decided to limit our options to Surrounded, Cauldron, or Counterattack (a highlight reel of most players' least favorite missions).

We rolled for Counterattack, which was fine by me since a similar list really struggled for me in this mission at a recent tournament. Just FYI, my iPhone camera ended up taking a slew of blurry pictures so there may be times in this report where words have to take the place of pictures (never ideal for batreps), so I apologize in advance.