Oh yeah, the Stuarts ride again!
Thursday, July 11, 2013
Short Overlord Batrep
I'll be up-front: we didn't get to play this one to the end, although the way things were going my opponent probably would have been able to pull a victory out. Since the battle was somewhat incomplete I'm just going to let the pictures do the talking today.
Thursday, July 4, 2013
Battle Report: 21. Panzerdivision vs. British Assault Company
Recently I have been gaming like mad for WWPD's Overlord Global Campaign, and managed to get in a game against my "white whale" opponent; you know, that opponent who you never seem able to top? I have played many games against him but have never come out victorious (plenty of draws and a few defeats). Would today be the day that I turned it around? It wouldn't be easy. This was my first full-size game in a while where I wasn't also teaching someone. I would also be playing a brand-new list from Atlantik Wall.
As a final challenge, we would be playing Hold the Line and my opponent's Crocs gave him the Always Attack rule.
The table after some of his Turn 1 movement. One objective is in the woods.
Overlord Battle Report: Feldivision vs. American Airborne
Recently I managed to get in my first game for WWPD's and Battlefront's Overlord Global Campaign, a small-pointed affair that would pit the rag-tag pseudo-militia of the Luftwaffe Feldivision against the battle-hardened American Airborne. Given the constraints of table space in my apartment, we decided to play a 1000-point game of Hasty Attack, with the first two turns using the Night Fighting rules. The game would simulate the airborne forces (and their armor support) launching a dawn attack on a German anti-aircraft position.
After Deployment
Thursday, June 27, 2013
Battle Report: Early War DAK vs. French Armor
There are many ornery folks out in the Flames of War hobby world who can't stand the site of historically inaccurate battles. If you're one of those people then turn away now, because we've got French armor in the desert!
Brothers Grim Games and Hobbies, my FLGS, will be hosting its first Early War tournament in August. Each game will be played at 1200 points per side. This is really just to try and spur interest in a fun and different flavor of Flames of War. This battle would serve as a test to see what table size and missions could work. Is a 6x4 table too big? What missions are balanced for this point level? These are questions that a tournament organizer has to answer.
Brothers Grim Games and Hobbies, my FLGS, will be hosting its first Early War tournament in August. Each game will be played at 1200 points per side. This is really just to try and spur interest in a fun and different flavor of Flames of War. This battle would serve as a test to see what table size and missions could work. Is a 6x4 table too big? What missions are balanced for this point level? These are questions that a tournament organizer has to answer.
The board after deployment and recce moves. Overlord game in background.
Wednesday, June 19, 2013
Running a Flames of War League
Let's get a few things out of the way: I've gotten married, I've honeymooned, and I've completed moving into a new apartment. All of this in the last month. Now, finally, I'm able to find some time to write. Half of the reason for keeping this blog is to keep my non-work writing skills sharp.
Recently I put myself in charge of running a Flames of War escalation league at Brothers Grim Games and Hobbies in Selden, NY (central Long Island). It was my first chance to run a league for any game system, but I felt that I had some good ideas that could provide a good experience for newer and veteran players. What follows are just some basic points outlining the organizational aspects of the league, and what actions I took that worked and didn't work, so that you may gain some insight that will help your local gaming group.
Recently I put myself in charge of running a Flames of War escalation league at Brothers Grim Games and Hobbies in Selden, NY (central Long Island). It was my first chance to run a league for any game system, but I felt that I had some good ideas that could provide a good experience for newer and veteran players. What follows are just some basic points outlining the organizational aspects of the league, and what actions I took that worked and didn't work, so that you may gain some insight that will help your local gaming group.
Lots of British players in the league
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