Friday, December 27, 2013

A Quick Note: Negativity

Hey guys, in the interest of spreading a little holiday cheer I just wanted to make an observation about something that really bothers me in any game environment, but really came to a head when I was running a recent tournament. The level of negativity that some gamers have toward the hobby really baffles me sometimes. Whether on forums or in actual games it's getting to the point where it's affecting who I choose to play with and which sites I choose to visit.

"What do you mean tanks can move through each other?!?!?!"

Friday, December 20, 2013

Phase Craze: Shooting

Having explored the first two phases of any Flames of War game it is now time that we venture into the deadly phases, starting with Shooting. Granted, improper deployment and movement can be just as deadly to your toy soldiers as enemy fire, but neither of those phases involves rolling fistfuls of dice and dropping little smoke-and-flame markers where once-living tanks existed.

If you can't tell, I like the shooting phase, but I have only gotten a firm grasp on how to master the phase since I learned how to maximize an army's given firepower. I haven't mastered anything yet, but feel like I'm well on my way thanks to a few key developments in my play style. To many of you these pointers will seem obvious, but I hope that some of you will be able to use this advice in your own games.

Wednesday, December 11, 2013

Tournament Report from Dec. 8th

Recently I had my first experienced as a Tournament Organizer, due to a last-minute family obligation on the part of our normal TO. I was a little disappointed since I had been hoping to play in the tournament, although as it turned out I was still able to throw some dice thanks to an odd number of participants. I'm just going to do a quick recap of each of my games, a summary of the winners podium, followed by a picture dump, and round out with a short list of things I'd like to try the next time I'm a TO.

Friday, December 6, 2013

Phase Craze: Movement

Holy Hell, this is going to be a mammoth topic to cover so I apologize in advance for whatever shortcomings you feel this article contains. I'm going to do my level best to explain some of the ins-and-outs of the Movement Phase and why I think it's the most important phase in any game of FoW.

The precursor to hex-based board games, as well as the Allied Victory, whichever is more important...